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ICTInformation Communication Technology (ICT) & Computing are of huge importance in today's fast paced world. It is essential that students are able to grasp digital concepts and utilise all manner of technology to prepare them for the modern workplace or a career in Computing.

Subjects covered by Computing

Computing collectively includes other subject areas. Please follow the links below to find out more about each subject.

The rest of this page relates to ICT & Computing and contains the following information;


We have five dedicated classrooms, each with 30 networked computers, including filtered Internet access and laser printers. Our software is all industry standard and up-to-date.

Students have access to digital cameras, digital video cameras and headsets with microphones.

All classrooms are complete with data projectors.

We also use a set of Raspberry Pi computers that are used either in class or in our popular lunchtime Code Clubs.


Key Stage 3

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  • Year 7

    Using computers safely, effectively and responsibly. Computer graphics. Games Programming in Scratch. Animation using Flash. App Development. First steps in Small Basic.

  • Year 8

    Computer crime and cyber security. Sound editing in Audacity. Understanding Computers. Introduction to Python. Creating a video. HTML and Website Development.

  • Year 9

    Python: Next steps. Computer Networks. Programming with GameMaker. Database Development. Microsoft Office Specialist: PowerPoint. Modelling in Small Basic.


Key Stage 4

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  • Year 10 Year 11

    OCR GCSE Computer Science (J276)

    This qualification counts towards the English Baccalaureate (EBacc).

    OCR's GCSE (9-1) in Computer Science will encourage learners to:

    • Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
    • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
    • Think creatively, innovatively, analytically, logically and critically
    • Understand the components that make up digital systems, and how they communicate with one another and with other systems
    • Understand the impacts of digital technology to the individual and to wider society
    • Apply mathematical skills relevant to Computer Science

    The course is made up of three components, two being theory based and one a practical, programming project:

    1. Component 1 – Computer Systems (50%) 1hr 30min exam:
      • Systems Architecture
      • Memory
      • Storage
      • Wired and wireless networks
      • Network topologies, protocols and layers
      • System security
      • System software
      • Ethical, legal, cultural and environmental concerns
    2. Component 2 - Computational thinking, algorithms and programming (50%) 1hr 30min exam:
      • Algorithms
      • Programming techniques
      • Producing robust programs
      • Computational logic
      • Translators and facilities of languages
      • Data representation
    3. Component 3 - Programming Project (20 hours in class): This component doesn't count towards the overall qualification, but is a formal requirement and consolidates the learning across the specification through practical activity:
      • Programming techniques
      • Analysis
      • Design
      • Development
      • Testing and evaluation and conclusions

    OCR Creative iMedia (J817)

    This qualification consists of four units which each contribute to 25% of the marks for the overall qualification.

    • Unit RO81: Pre-production skills: Students will learn about how to plan pre-production effectively including understanding of client requirements and reviewing pre-production briefs. This unit provides excellent transferable skills such as project planning which will be useful in a wide variety of contexts.
    • Unit RO82: Creating digital graphics: Digital graphics are a key part of most digital products and this unit will help students learn how to edit graphics for the creative and digital media sector.
    • Unit RO85: Creating a multipage website: This unit enables students to understand the basics of creating multipage websites. Student will use their creativity to combine components to create a functional, intuitive and aesthetically pleasing website against a client brief.
    • Unit RO91: Designing a game concept: Students will identify core features of digital games in order to create a game design concept proposal that can be presented to a client for critical review.


Key Stage 5

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  • Year 12 Year 13

    OCR Computing, AS and A2 Level GCE

    Offered as an option in years 12 and 13, five lessons per week, comprising one coursework unit and three exams.

    The aim of the course is to develop an understanding of the organisation of a computer system (including hardware, software, data, communications and people), the greater consequences of using computers (including social, legal and ethical issues) and to be able to apply the understanding and knowledge to solve a range of problems through discussion, reports, programming and using existing software.

    BTEC Level 3 National Extended Certificate in Information Technology

    This qualification is designed for learners who are interested in an introduction to the study of creating IT systems to manage and share information, alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in IT.

    This qualification consists of four units:

    • Unit 1: Information Technology Systems: (Year 13) This unit is externally assessed through a written examination. The examination is two hours in length. Learners will be assessed on their understanding of computer systems and the implications of their use in personal and professional situations.
    • Unit 2: Creating Systems to Manage Information: (Year 12) Learners study the design, creation, testing and evaluation of a relational database system to manage information. This unit is externally assessed through a task set. The set task will be completed under supervised conditions for 10 hours in a one-week period.
    • Unit 3: Using Social Media in Business: (Year 12) Learners explore how businesses use social media to promote their products and services. Learners also implement social media activities in a business to meet requirements.
    • Unit 6: Website Development: (Year 13) Learners investigate website development principles. They will design and develop a website using scripting languages. Learners will use scripting languages such as Hypertext Markup Language (HTML), Cascading Style Sheets (CSS) and JavaScript.


Teaching staff

  • Bailey, Paul
  • Hawksworth, Adrian
  • Pickles, Kevin
  • Potts, Richard (Head of Faculty)
  • Sadler, Thomas (Teacher, Business / IT)


Websites to help students learn about Computing


Subjects covered by Computing

Computing collectively includes other subject areas. Please follow the links below to find out more about each subject.